A downloadable game for Windows and Linux

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[STORY]
- The skeletal space hunter El Chei works under the company CUÑA S.A.


- During a newly assigned mission to recover 4 powerful Crystal Fragments from an evil being called Emperor, they were intercepted and their ship was struck down by a deadly laser.
- Now trapped in a fake planet governed by the tyrannic Emperor, they must free the citizens of this cursed realm and find a way back home, while they defeat the 4 subordinates to recover the missing Fragments to get their pay.

[THE GAME IS STILL IN DEVELOPMENT - MEANS IT'S UNFINISHED]

Created by:
Joaquín Álvarez (JoacoN) - Lead Developer - https://joacon.itch.io/
Elsnou - Music, Cocreator
NoSoyFurro420 - Music

Special Thanks:
Zokequeso
Mr Bamphiro - https://itch.io/profile/mr-bamphiro

PonchitoForro
Pepe
Luna
Chimuelo
Rachel
boomer
Daund3r
pyrsen
eyeling
DenisXT7
DEstillo
Dr.Mamarre
Stoohp
Kaimaman
BartCloni
Gregory
Roberto
Charlie

https://godotengine.org/license/

Download

Download NowName your own price

Click download now to get access to the following files:

SyS KillMirror Windows.rar 127 MB
SyS KillMirror Soundtrack.rar 115 MB
SyS KillMirror Linux.rar 128 MB
Sys KillMirror 2nd Anniversary 1.8 GB
Version 1
SyS Anniversary.rar 91 MB

Development log

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Comments

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I'm sorry to be a bother, but I wanted to ask, why does the project crash anytime I try to use it in godot? I'm using v3.5.1, it doesn't give any sort of crash report from my understanding, it just simply closes godot before I can even hit run, or move my camera around in the editor. I can download the assets just fine, it's only once I've downloaded the assets, and load into the project fully does godot crash. I was just wondering if you had any idea as to why this is happening? as you've made an amazing game, and I'd love to learn from it. thank you for reading, and I hope all the best. 

Hello, the problem is that the last uploaded version of the source code was using Godot 3.5, not 3.5.1, you should try running it in 3.5

If it doesn't work, send me a message in discord (JoacoN#7161) and I will upload a newer version of the source code.

It also could be a problem involving the amount of resources loaded in the first scene, in which case I will need to make an optimisation and organization update.

Hope it helps! Also check out my other games if you want. Waythed 1 is finished, and Waythed 2 will soon go free with an upload of the source code. SCP Texted: Act 1 is finished even if the other acts are cancelled, and you could try goofing around Sancti Insania even if its still in a very early alpha

Thank you for responding and getting back to me, and I'm sorry for taking a little bit to respond. But I tried running it in 3.5, and sadly, it didn't seem to work. I can often run other projects into later version without issues, so I don't believe the version has anything to do with it in this instance, but I may be wrong. Either way, thank you. But I believe it's due to the amount of resources loaded in the first scene, as long as it isn't a bother, do you think you could try optimization. again, I may be wrong. but thank you deeply from the bottom of my heart for taking the time to help, and even making this game, and giving back to the community. if you'd like to try updating the source code to a newer version before trying optimization, I understand. I'm not wanting you to waste time or anything, as time is important. thank you again, for helping me. But I'll be sure to check out your other games, thank you for recommending them. I can't wait to see what else you'll do.

Next update (0.4.1) is going to include a bunch of new areas, 2 mechanics and optimisations, when I finish it ill upload the source code again.
if you want it sooner, you could add me in discord so I send you a copy of the project with a different main scene, so you can actually load the project first (JoacoN#7161).

Very weel game I dowbload ir and play it for be  in development have inpresionant mechanics I say it is a great and good game